Secret Studio — You run the studio. They make the game.
Secret Studio
Your own AI game studio, on the floor in pixel art//Named team: producer, designer, programmers, art, QA, community//Intake that pulls no punches before you build//Full development cycle: ideation to post-launch//Godot 4 · Unity · Unreal · Three.js//Dev Feed with clips of every build//Every build lands in git, in a project you own//Set the pace: Slow Burn, Working Day, Crunch//Plug in any AI, subscription or API//Mac and Windows//
Close on the boardroom and design rooms, people at desks
Secret Studio

You run the studio. They make the game.

A visual agentic game development studio that builds games the right way. Built by a Game Director with over 25 years of professional experience building games.

Mac and Windows. Plug in any AI, subscription or API, to run your new game studio.

Builds with Godot 4 Unity Unreal Three.js
How it works

Three steps, then the studio takes over

You describe. They build. You play and decide. Everything happens on your machine, using whichever AI you plug in, subscription or API.

STEP 01

Describe your game

The intake asks what a producer would ask. Genre, scope, references, how it should feel. Plain words are enough.

STEP 02

The team plans and builds

Card by card, on a roadmap that runs itself. Sprints open when the last one closes. Every build lands in git.

STEP 03

You test and decide

Play each build. Feedback goes to the producer, bugs go to QA, and the calls only you can make wait on your desk.

BUILD: a new build is ready; test it, send feedback to Jamie, file bugs to QA
BUILDPlay it, then tell them what you saw.
ROADMAP: sprints in order, cards start on their own as the team frees up
ROADMAPSprints in order. Cards start on their own as the team frees up.
Who built it

Built by a veteran game director

Having worked at some of the top game studios over the years I have learned the right, and the wrong, ways to build engaging video games. With vibe coding anyone can now make the games they have always dreamed of, but I found that making real games, with depth and the ability to engage users, still requires game design and game development skill sets. Secret Studio provides the development cycle framework needed to ship games and not just build shoddy prototypes.

25 years · Studios I have worked at
01Electronic Arts
02Rockstar Games
03Ubisoft
04Disney
05Unity
The intake

Choose the right game before you build it

The biggest mistake in game development is choosing the wrong game to make. Secret Studio makes sure your concept is developed properly, and pulls no punches when evaluating it.

Bring your own game design document, just a concept, or simply brainstorm a new idea with the Game Designer. Twelve questions later, you greenlight a game the team can actually ship.

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The Dev Feed

You see it happening, not a progress bar

The team posts pictures and three-second clips of the game as it comes together. New art, a boss, a working feature, a funny bug. The community manager resets the feed each stage.

The posts shown here are examples of what the team publishes to the feed during a real project.

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Operations

A studio that runs itself

The game plan covers ideation to post-launch. The producer asks you only the questions only you can answer. Documents write themselves as the plan advances: GDD, art bible, test plan, store page, legal, marketing kit, patch notes.

PACE: Slow Burn, Working Day, Crunch, and what this hour cost
PACEYou set how hard the team pushes, and what it costs.
RESOURCES: the documents the studio wrote, with approval state
RESOURCESThe GDD, art bible, build notes and everything else the team wrote.
STAFF LIST: every member of the team with their role, seniority and languages
STAFF LISTEvery person on the team, and what they are doing right now.
GAME PLAN: ideation, prototype, vertical slice, production, polish, release, post-launch
GAME PLANEvery stage a real studio runs through, in order.

Three paces

Slow Burn, Working Day, Crunch. Change it any time from the pace dial.

A weekly budget

Set a ceiling. The studio warns you before it gets there and pauses if it does.

Your AI, your terms

Plug in any AI, subscription or API. The estimated cost is shown for scale. The studio never bills on its own.

Your team

Producer, game designer, lead programmer, art director, sound designer, QA, community manager and more. At desks when they work, on couches when they rest. Icons over their heads tell you what each one is doing.

WHAT THE ICONS MEAN: waiting on you, blocked, on a card, landed, talking, on a break, idle
THE ICONSRead the floor at a glance.

Named people with roles, faces and opinions

Josh, Game Designer, at his desk with his name tag over his head
Jamie, Producer, at her desk in the Exec room
Morgan, Art Director, and Sofia, Graphic Designer, in the Art room
Engines and tools

Real engines. Your toolchain.

Godot, Unity, Unreal and the web. Art, audio and technical tools connect when you have them, and the studio shows you what is installed and what still needs a key.

Engines

Godot 4, Unity, Unreal, Three.js

Art

SpriteCook, ComfyUI, Meshy, Tripo, Aseprite, Blender

Audio

ElevenLabs, Suno, Freesound, SoundBoost

Technical

Git, GitHub, FFmpeg

TOOLS: engines, art, audio and technical tools, each marked installed or needing a key
TOOLSGreen means ready to use.
Requirements

What you need

No.RequirementRemark
01A Mac or Windows PCmacOS 13 or later, or Windows 10 and up
02AI sourceAny provider. A subscription you already pay for, or an API key
03GitEvery build lands in history

The app's first-run doctor checks each one and shows the fix.

FAQ

Questions

Does it make a real game?+

Yes. A Godot or Unity project in a folder you own, with full git history.

Do I need to code?+

No. The team writes it. You can read the code any time.

What does it cost?+

The app price, plus whatever AI you plug in. The studio never bills on its own.

Which engines?+

Godot 4, Unity 2022 LTS or newer, Unreal and Three.js.

Mac or Windows?+

Both. One license covers either.

Can I use my own assets?+

Yes. Drop them in the uploads shelf and the art director takes it from there.

Secret Studio for Mac and Windows

Open your studio

One license for the app, Mac or Windows. Plug in the AI you already pay for. Updates included.

Buy now macOS 13+ · Windows 10+

One mail per release. Nothing else.

Companion app Coming soon

Secret Lair. A mobile app you will actually use.

Customized bots, AI models, useful apps and tools, and an idle game that lets you earn currency to pay your staff. Your studio's companion, in your pocket.

Your staff

Customized bots with a room, a bio and a job.

The vault

Models, notes, scanners, captures and files.

The gate

An idle game. Loot pays your staff.

Tavern and market

Socialize, take quests, hire new staff.

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The Gate · three idle levels
The Gate, Castlegate level: a brigade of knights and archers outside a castle
CASTLEGATEKnights and archers hold the gate.
The Gate, Hellscape level: succubi, an angel and a demoness on a lava field
HELLSCAPESuccubi, an angel, a demoness.
The Gate, Penthouse level: agents and a robber on a neon city street
PENTHOUSEAgents on a neon street.